Completed
Intro
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Developing and Optimizing a Procedural Game - The Elder Scrolls Blades
Automatically move to the next video in the Classroom when playback concludes
- 1 Intro
- 2 Lightmap Blending
- 3 Limitations and Drawbacks
- 4 Light Probes Pipeline
- 5 Custom Light Probes Runtime System
- 6 Light Probes data
- 7 Considerations
- 8 Blade's Frame
- 9 Reducing the number of draw calls
- 10 Faster Graphics APIs?
- 11 OpenGL vs Vulkan
- 12 Dynamic Graphics API Selection
- 13 Threads and Cores
- 14 Thread Affinity
- 15 Default Affinity Model for 8 cores
- 16 Customized Affinity Model for 8 cores
- 17 With Affinities Adjusted
- 18 Memory Types
- 19 iOS Memory Tracking
- 20 Heap Growth Control
- 21 Low Level Memory API
- 22 To Summarize
- 23 Questions?