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Simple Program Structure
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Classroom Contents
Advanced Game Main Loop - Lecture 18
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- 1 Intro
- 2 Simple Program Structure
- 3 Graphical User Interfaces
- 4 Game Main Loops
- 5 Game Loop Speed
- 6 Frames Per Second
- 7 Game Loops / Hardware
- 8 Quick Notes
- 9 Game Simulation Scaling
- 10 Variable Time Step Loop
- 11 Real-World Analogy
- 12 Burger Analogy
- 13 Rendering Decoupling
- 14 Rendering/Interpolation
- 15 Multiple Update Loops
- 16 Mario 64 Examples