Game Programming - Assignment 2 Architecture and Implementation - Lecture 6

Game Programming - Assignment 2 Architecture and Implementation - Lecture 6

Dave Churchill via YouTube Direct link

17:04 - SFML Circle Notes

4 of 9

4 of 9

17:04 - SFML Circle Notes

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Game Programming - Assignment 2 Architecture and Implementation - Lecture 6

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  1. 1 00:00 - Intro
  2. 2 01:30 - Assignment Demo
  3. 3 08:22 - A2 Architecture
  4. 4 17:04 - SFML Circle Notes
  5. 5 25:56 - Program Specification
  6. 6 42:49 - Config File
  7. 7 45:13 - Task Order
  8. 8 51:32 - Components
  9. 9 56:00 - Game Class Code

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