Game Programming - Introduction to ECS in C++ - Entities, Components, Systems - Lecture 4

Game Programming - Introduction to ECS in C++ - Entities, Components, Systems - Lecture 4

Dave Churchill via YouTube Direct link

00:00 - Intro + Schedule

1 of 13

1 of 13

00:00 - Intro + Schedule

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Classroom Contents

Game Programming - Introduction to ECS in C++ - Entities, Components, Systems - Lecture 4

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  1. 1 00:00 - Intro + Schedule
  2. 2 01:12 - What is ECS?
  3. 3 03:32 - Object Oriented vs ECS
  4. 4 11:12 - ECS Game Programming
  5. 5 17:00 - Example ECS Systems
  6. 6 21:00 - Game Engine Architecture
  7. 7 23:10 - Component and Entity Storage Options
  8. 8 44:49 - Entity Class Implementation
  9. 9 52:33 - Entity Functions
  10. 10 55:13 - Component Implementation
  11. 11 57:00 - Using Entities
  12. 12 01:00:28 - Vec2 Class
  13. 13 01:02:36 - Vec2 Live Coding

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