Completed
00:00 - Intro + Schedule
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Classroom Contents
Game Programming - Introduction to ECS in C++ - Entities, Components, Systems - Lecture 4
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- 1 00:00 - Intro + Schedule
- 2 01:12 - What is ECS?
- 3 03:32 - Object Oriented vs ECS
- 4 11:12 - ECS Game Programming
- 5 17:00 - Example ECS Systems
- 6 21:00 - Game Engine Architecture
- 7 23:10 - Component and Entity Storage Options
- 8 44:49 - Entity Class Implementation
- 9 52:33 - Entity Functions
- 10 55:13 - Component Implementation
- 11 57:00 - Using Entities
- 12 01:00:28 - Vec2 Class
- 13 01:02:36 - Vec2 Live Coding