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COMP4300 - Game Programming - Lecture 10 - Assignment 3
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Introduction to C++ Game Programming - Fall 2025
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- 1 COMP4300 - Game Programming - Lecture 22 - Intro to C++ Game Engine Scripting with Lua
- 2 COMP4300 - Game Programming - Lecture 21 - Particle Systems and Vertex Arrays
- 3 COMP4300 - Game Programming - Lecture 20 - C++ Visual Code Profiling
- 4 COMP4300 - Game Programming - Lecture 19 - Advanced Game Main Loops
- 5 COMP4300 - Game Programming - Lecture 18 - Introduction to Shaders
- 6 COMP4300 - Game Programming - Lecture 17 - Optimizations + Cache + Memory Pooling
- 7 COMP4300 - Game Programming - Lecture 16 - Saving + Tools + Drag and Drop
- 8 COMP4300 - Game Programming - Lecture 15 - Assignment 4
- 9 COMP4300 - Game Programming - Lecture 14 - Pathfinding + Steering
- 10 COMP4300 - Game Programming - Lecture 13 - Cameras + Views + Viewports
- 11 COMP4300 - Game Programming - Lecture 12 - Ray Casting + Line Segment Intersections + Vision
- 12 COMP4300 - Game Programming - Lecture 11 - Course Project Information
- 13 COMP4300 - Game Programming - Lecture 10 - Assignment 3
- 14 COMP4300 - Game Programming - Lecture 09 - Inputs, Actions, and Replays
- 15 COMP4300 - Game Programming - Lecture 08 - Sprites, Textures, and Animations
- 16 COMP4300 - Game Programming - Lecture 07 - AABB Collision Detection + Resolution
- 17 COMP4300 - Game Programming - Lecture 06 - Assignment 2
- 18 COMP4300 - Game Programming - Lecture 05 - Entity Manager + 2D Game Math
- 19 COMP4300 - Game Programming - Lecture 04 - Intro to ECS in C++ (Entities, Components, Systems)
- 20 COMP4300 - Game Programming - Lecture 03 - Makefiles / ImGui / SFML
- 21 COMP4300 - Game Programming - Lecture 02 - Assignment 1 + Programming Environment Setup
- 22 COMP4300 - Game Programming - Lecture 01 - Course Introduction + Syllabus