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COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering
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Classroom Contents
Introduction to C++ Game Programming
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- 1 COMP4300 - Game Programming - Lecture 01 - Course Introduction
- 2 Introduction to the C++ Programming Language
- 3 COMP4300 - Game Programming - Lecture 03 - Assignment 1 and C++ Environment Setup
- 4 COMP4300 - Game Programming - Lecture 04 - SFML + ImGui Tutorial
- 5 COMP4300 - Game Programming - Lecture 05 - Introduction to ECS
- 6 COMP4300 - Game Programming - Lecture 06 - EntityManager + 2D Game Math
- 7 COMP4300 - Game Programming - Lecture 07 - Assignment 2
- 8 COMP4300 - Game Programming - Lecture 08 - Collision Detection and Resolution
- 9 COMP4300 - Game Programming - Lecture 09 - Textures, Animations, A3 Architecture
- 10 COMP4300 - Game Programming - Lecture 10 - Actions and Replays
- 11 COMP4300 - Game Programming - Lecture 11 - Assignment 3
- 12 COMP4300 - Game Programming - Lecture 12 - Course Project
- 13 COMP4300 - Game Programming - Lecture 13 - Ray Casting, Basic Lighting, Vision
- 14 COMP4300 - Game Programming - Lecture 14 - Cameras, Views, Viewports
- 15 COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering
- 16 COMP4300 - Game Programming - Lecture 16 - Assignment 4
- 17 COMP4300 - Game Programming - Lecture 17 - Optimizations, Cache Memory, Memory Pooling
- 18 COMP4300 - Game Programming - Lecture 18 - Intro to Shaders
- 19 COMP4300 - Game Programming - Lecture 19 - Advanced Game Main Loops
- 20 COMP4300 - Game Programming - Lecture 20 - Saving, Tools, Drag and Drop
- 21 COMP4300 - Game Programming - Lecture 21 - Visual Code Profiling
- 22 COMP4300 - Game Programming - Lecture 22 - Particle Systems