FPGA for Software Developers

FPGA for Software Developers

code::dive conference via YouTube Direct link

ALU - Flags and result

28 of 48

28 of 48

ALU - Flags and result

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Classroom Contents

FPGA for Software Developers

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  1. 1 Introduction
  2. 2 Why we are here?
  3. 3 Boolean logic
  4. 4 Boolean operations
  5. 5 D Flip-Flop
  6. 6 What is FPGA ?
  7. 7 Logic block
  8. 8 How do we program FPGA?
  9. 9 Open source tools
  10. 10 What does computer consists of ?
  11. 11 Architecture
  12. 12 Instruction set 2/2
  13. 13 Inputs and outputs
  14. 14 Registers
  15. 15 Initial block
  16. 16 Always block
  17. 17 Condition check
  18. 18 Non-blocking assignment
  19. 19 Parallel execution
  20. 20 Begin - end block
  21. 21 Case
  22. 22 Continuous assignment
  23. 23 Local parameters / Constants
  24. 24 ALU - Arithmetic operations
  25. 25 ALU - Bitwise logic operations
  26. 26 ALU - Shift operations
  27. 27 ALU- Rotate operations
  28. 28 ALU - Flags and result
  29. 29 Other operations
  30. 30 Wires
  31. 31 Using modules
  32. 32 Main state machine
  33. 33 Instruction fetch
  34. 34 Instruction decoding
  35. 35 MOV instruction
  36. 36 Conditional compiling
  37. 37 Using ALU module 1/2
  38. 38 Memory operations 1/2
  39. 39 Main implementation
  40. 40 Icestudio
  41. 41 Test program
  42. 42 Test bench
  43. 43 Text output
  44. 44 C++ for testing 2/2
  45. 45 Connecting with hardware
  46. 46 Board definition file
  47. 47 Go Board
  48. 48 More info

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