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Why Unity
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Classroom Contents
Building a Data-Oriented Future
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- 1 Introduction
- 2 Why Unity
- 3 My Mission
- 4 What I do at Unity
- 5 The default approach
- 6 Three big lies
- 7 No preproduction wall
- 8 Core tech
- 9 Verification of correctness
- 10 Feedback on correctness
- 11 Why HPCSharp
- 12 Why CSharp
- 13 Why Burst
- 14 Editor Inspector
- 15 Structure Conversions
- 16 Code Unity
- 17 What is ECS
- 18 What is Chunk
- 19 What is Work Kernel
- 20 Global Energy
- 21 Data Transformation
- 22 Understanding the Data
- 23 Generic Frameworks Platform Independent Future Proofing
- 24 Hardware