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Steam Game Marketing Strategies and Best Practices
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- 1 Waiting
- 2 Intro
- 3 Steam Marketing Benchmarks
- 4 I'm working on a small project and don't have 7000 wishlists
- 5 Does the game price affect Wishlist amount?
- 6 Should indies avoid releasing near a AAA game?
- 7 Cinematic trailer versus Gameplay trailer?
- 8 Demos used to be terrible, but now they're great, what changed?
- 9 What is Wishlist Velocity?
- 10 Does Chris do 1on1 paid consulting?
- 11 How can I share data with Chris for analysis?
- 12 How important is Localization on Steam?
- 13 Is there a good time of the year to release your game?
- 14 Should I spend money on visuals or paying for Streamers?
- 15 Where to hire artists to draw your Steam capsule?
- 16 Do indie co-op games do better than singleplayer games?
- 17 What are the popular genres in 2024?
- 18 What if your game has excellent gameplay but weak art?
- 19 Should I make my first game Free to build a community?
- 20 Where to find an audience for my game? Twitter? TikTok? Devlogs?
- 21 How long should a Horror game be?
- 22 How should I price my game?
- 23 How often should I discount my game?
- 24 What about crowdfunding?
- 25 Should I make a Free to Play indie game?
- 26 Should I make content updates to boost sales?
- 27 Should I delay my game to make it perfect?
- 28 Will AI flood Steam with trash games?
- 29 How long should I spend on my first game?
- 30 Outro