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how much you can see
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Classroom Contents
A Developers Guide to the UX Galaxy
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- 1 Intro
- 2 Tenets and traps
- 3 understandable
- 4 fiscally effortless
- 5 intuitive
- 6 user interface
- 7 understandable tracks
- 8 search charm
- 9 remote control
- 10 how much you can see
- 11 damage
- 12 Michael Madras
- 13 Why is this important
- 14 Confirmation
- 15 Physically effortless
- 16 Targeting
- 17 Accidental activation
- 18 Responsiveness
- 19 Habituating
- 20 Redundancy
- 21 Variable Outcomes
- 22 Home Screen
- 23 User Interface Traps
- 24 Questions