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Explore Unity's new AI tools in 6.2 Beta for faster game development. Generate sprites, sounds, animations, and materials while getting contextual assistance within the Unity Editor.
Master realistic water effects in Unity's Shader Graph with reflection, refraction, depth fog, edge transparency, surface ripples, and wetness decals alongside expert Ben Cloward.
Explore Unity's experimental Graph Toolkit framework for building custom editor-based graph tools with nodes, ports, variables, subgraphs, and quality-of-life features.
Discover how to develop immersive XR applications using Android XR in Unity 6, covering setup, packages, templates, and interaction toolkit with hands-on guidance from Unity's XR experts.
Discover Unity's Project Auditor tool to scan projects, identify performance bottlenecks, optimize inefficiencies, and maintain best practices for better game development.
Dive into three powerful Shader Graph techniques with Ben Cloward: Flip Book animations, Environment Blending, and Cloth Blending in Unity.
Discover how to scale multiplayer systems in Unity based on time constraints, from quick 10-minute implementations to comprehensive day-long solutions with practical demos and deep dives.
Discover excellent roguelite game design principles through live gameplay analysis of Windblown with Motion Twin's expert developer insights.
Master Unity's AI Navigation 2.0 system to create intelligent NPC movement, set up NavMesh surfaces, and implement pathfinding in your games. Learn essential tools for debugging and managing multiple agents.
Dive into multiplayer game development with Unity's Netcode for GameObjects, covering client-server architecture, network synchronization, security, and essential multiplayer programming concepts.
Master essential optimization techniques for Unity 6 games across web, XR, and mobile platforms. Learn profiling tools, asset optimization, lighting improvements, and performance monitoring for smooth gameplay experiences.
Master the art of building 2D player controllers in Unity as you explore different time-constrained development approaches, from quick prototypes to polished implementations.
Master Unity's Universal Render Pipeline configuration options, from shader settings and render paths to shadows, global illumination, and post-processing features. Optimize graphics performance for your target platforms.
Master visual effects creation in Unity using VFX Graph's node-based system to craft stunning particle systems and dynamic effects without writing any code - perfect for artists and designers.
Discover how SLOW BROS. enhanced Harold Halibut's visuals using Unity 6's advanced graphics tools, from spatial-temporal post-processing to HDRP water systems and adaptive probe volumes.
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