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Explore Unity's latest 2D tools and features, including Nine Flights, Sorting, Physics, Sprite Atlas, Variants, Sprite masks, Physics shape editor, and Tile map. Learn about current and upcoming developments.
Practical tips for HoloLens development with Unity, from business case creation to real-world client applications. Covers best practices, financial proposals, and successful implementation strategies.
Explore Unity's future high-performance computation with C# job system and compiler, focusing on multithreading, optimization, and memory layout for enhanced game development efficiency.
Explore Google's Daydream VR platform, covering basics, development tips, and key features like seated VR and arm modeling for immersive experiences.
Explore the evolution of Allegoritmic's Substance tools, focusing on Substance Painter and Designer for enhanced procedural texturing and material creation in game development.
Explore NVIDIA VRWorks integration in Unity, featuring advanced rendering techniques for enhanced VR performance and visual quality.
Explore the science of deep engagement in game design, learning about Flow theory, its four requirements, and practical applications for creating captivating gaming experiences.
Explore Unity's new Post Processing stack, featuring improved workflows and enhanced image effects for creating visually stunning games with greater efficiency.
Discover key techniques for achieving authentic Star Wars visuals on mobile, including lighting, VFX, and performance optimization for an immersive gaming experience.
Explore vehicle physics in Unity, from wheel colliders to advanced features like gearboxes and traction control. Learn tuning techniques for realistic and enjoyable car handling in games.
Explore HoloLens mixed reality development with Unity, covering setup, skills, and best practices. Learn through demos and real-world applications to create compelling AR/VR experiences.
Explore the technical challenges of creating massive, persistent game worlds using Unity3D and SpatialOS, focusing on distributed systems and entity-component architecture.
Optimize mobile apps: analyze performance, reduce memory, minimize frame time. Learn from Unity experts on profiling, asset management, and memory conservation techniques.
Explore room-scale VR design challenges and solutions, including tracking, ergonomics, and interaction, based on Owlchemy Labs' experience developing Job Simulator for HTC Vive.
Explore the artistic process and Unity 5 tools behind PAMELA's sci-fi horror aesthetics, from concept to high-end visuals, lighting, and level design.
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