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AI got cheap enough that Duolingo’s most expensive plan may not survive it. I read the earnings call transcript and opened the app to see what is actually changing for learners.
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L'Italiano nel mondo
Introduction to HTML5
Umano Digitale
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Stage a posed character for concept art by shaping the scene with Character Creator’s lighting, props, camera, and render settings.
Refine a cybernetic character in ZBrush by sculpting draped fabric and visor details, then creating UVs and projecting texture.
Combine ActorCore and custom motion capture, facial animation, and lip sync to animate a project in Unreal in real time.
Build a stylized 3D character by taking a Character Creator model into Maya and shaping its look with V-Ray materials and rendering.
Build a natural-looking character by layering makeup, age spots, dirt, scars, and facial details with SkinGen.
Use Substance Painter’s UDIM workflow to texture a game character’s body and outfits, then bring the finished textures back into Character Creator.
Model clothing and accessories for an animatable game character, from ZBrush blocking and Maya modeling to attaching accessories to character bones.
Explore iClone’s facial animation workflow, combining its lip sync system and ARKit facial motion capture with custom hair and skin editing.
Build and refine facial performances by combining Face Puppet, facial mocap, and Face Key workflows in iClone.
See how the 12 principles of animation make character movements feel natural, with a breakdown of a ballerina animation.
Build facial performances from Faceware or iPhone X captures, then refine, reuse, and combine them with iClone lip-sync methods.
Turn AI-generated warrior artwork into animated characters by developing image prompts, planning movement, and rigging the images in Cartoon Animator.
Use the 12 principles of animation to make character movement feel lively and natural, illustrated through a ballerina animation breakdown.
A live demonstration of cleaning Plask video motion-capture data with iClone’s motion editing, alignment, and foot-correction tools.
Explore two workflows for posing Spider-Man in ZBrush, including managing poses with Pose Tools and using Character Creator’s auto-rigged motion library.
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