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Edit facial expressions with CC4’s Muscle Panel, then keyframe and revise Face Key expressions on existing iClone animations.
Compare Omniverse, Unreal Engine 5, and V-Ray render results from a Character Creator and iClone workflow for showcasing 3D sculptures and animation.
Use the 12 principles of animation to make character movement feel expressive and natural rather than stiff or robotic.
Combine ActorCore characters and motions with iClone Python plug-ins to build a scene quickly, including scripted camera movement and hand gesture puppeteering.
Use SkinGen layers to give a character realistic skin, makeup, wrinkles, and blemishes, then bring the finished look to life with lighting and facial animation.
Follow ActorCore characters from download through material tweaks to Eevee rendering in Blender, then see them paired with motion and facial capture in iClone.
Build a two-character dialogue animation by combining iPhone facial motion capture with AI-generated lip-sync, then refine it with puppet controls and keyframes.
Demonstrates a pipeline for creating and animating characters and scenes in iClone, then exporting them with lighting to Omniverse for path-traced rendering.
Use the 12 principles of animation to make character movement feel lively and natural, through demonstrations and comparisons of effective and awkward animation.
Build a customized character and refine its facial performance with iClone’s lip sync system and ARKit facial motion capture.
Generate rigged 3D heads from photos with Headshot’s Auto and Pro modes, then refine the face and create a quick lip-synced animation.
Learn a workflow for smooth 2D head turns that keeps a character’s shape and mass consistent, using two head-creation methods.
Refine existing character clothing assets in Blender, including mesh hiding and weight maps, for export and Eevee rendering.
Move Daz characters into Character Creator 3, reshape their appearance with SkinGen, and finish the pipeline with a lit scene in iClone.
Animate a Cartoon Animator 4 scene, export it to After Effects, and build a finished look with compositing effects and color adjustments.
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