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Learn to use Blender drivers to link object properties, bones, transformations, expressions, and custom properties for procedural animation control.
Learn to create, sculpt, style, add thickness to, and render hair using Blender 3.3’s new hair curve system.
Animate a rigged character in Blender by posing bones, keyframing movement, and building a looping walk cycle.
Configure Blender’s Mantaflow gas domain to control fire and smoke simulations, including caching, buoyancy, vorticity, noise, guides, collections, and force fields.
A beginner guide to Blender’s Mantaflow liquid-domain settings, from resolution and FLIP/APIC methods to mesh generation, guiding, and spray, foam, and bubbles.
Learn to configure Blender 3.0 cloth physics, including material behavior, collisions, sewing, external forces, and simulation baking.
Learn to rig a humanoid character in Blender with Rigify, including joint placement, facial controls, parenting, weight painting, and facial expressions.
Learn to control Blender’s Bevel modifier, from width and limit methods to custom profiles, miter geometry, shading, and material assignment.
Learn to use Blender’s Array modifier to build repetitive forms, radial patterns, spiral staircases, complete rims, textured duplicates, and capped arrays.
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