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Know Thyself - The Value and Limits of Self-Knowledge: The Examined Life
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Create a cute stylized Funko-like character by combining MidJourney concept prompts with ZBrush sculpting, Marvelous Designer clothing, and polypainting.
Model a hard-surface Doom-style prop in ZBrush with booleans, Dynamesh, ZRemesher, kitbash brushes, and topology rebuilding.
Model an '85 Nike Air Jordan in ZBrush, from topology, panels, laces, and stitches to UVs, baked materials, and an Iray render in Substance Painter.
Model a detailed Nike Air Jordan in ZBrush using remeshing, custom stitching, shoe-panel topology, and surface detailing.
Comprehensive review of Xencelabs Pen Tablet Medium Bundle, showcasing its functionality across various digital art software and providing detailed setup instructions and demonstrations.
A hands-on digital sculpting walkthrough for adding intricate hard-surface armor details to a Warhammer 40,000 Ultramarine model.
Build a Warhammer 40k Ultramarine model and terrain base using retopology, custom brushes, Fibermesh grass, and polypainting.
Model SpongeBob SquarePants from scratch in ZBrush through sculpting, modeling, detailing, polypainting, and UV preparation.
Transfer a ZBrush model to Cinema 4D and build a Redshift render with materials, lighting, depth of field, and multilayer EXR passes.
Comprehensive 3D modeling tutorial covering advanced ZBrush techniques for creating a detailed airship in a bottle, including rigging, texturing, and rendering with Redshift.
Refine a ship-in-a-bottle model in ZBrush with ZModeler, ZRemesher, polypainting, posing, depth of field, rope ladders, and nanomesh knots.
Learn to block out a detailed ship in a bottle in ZBrush using ZRemesher, Boolean workflows, slicing tools, and ZModeler.
A focused ZBrush tutorial on snapping, aligning, welding, bridging, and repositioning mesh components and inserted meshes.
Use muscle references and ZBrush topology tools to build an ecorché-style character sculpt, then refine its materials and render passes.
Builds a 3D anatomical cross section by sculpting skin, skull, brain, bones, lungs, and intestines with boolean workflows.
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