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Turn a Mixamo character into a playable Unreal Engine avatar or NPC by retargeting its animation.
Turn an AccuRIG humanoid model into a retargeted avatar or NPC in Unreal Engine 5.1.
A step-by-step workflow for bringing an iClone avatar into Unreal Engine with facial and lip-sync morphs and using it as a player character or NPC.
Import a MakeHuman avatar into Unreal Engine 5.1, retarget it, and set it up as a main character or NPC.
Import a VRoid avatar into Unreal Engine 5.1, retarget it, and prepare it as a main character or NPC with facial expressions and lip sync.
A step-by-step pipeline transfers a Daz Genesis 8.1 character, including facial morphs, into Unreal Engine 5.1 as a game avatar or NPC.
Import Google Maps 3D cities, buildings, and terrain into Unreal Engine 5.1 for use as game props or terrain.
A step-by-step workflow turns complex Blender models into game-ready assets by merging meshes and materials, reducing polygon count, and exporting textured FBX files.
Convert complex Blender models into game-ready single meshes and materials, then import them into Unreal Engine 5.1 with collision.
Import Google Maps 3D cities, buildings, and terrain into Blender and turn them into props or terrain for animation and games.
Transfer an iClone avatar’s body and facial animation into Unreal Engine, then attach a camera and render the sequence as video.
Transfer an iClone 8 avatar’s body motion, facial expressions, and lip-sync visemes into Unreal Engine 5 as an animated skeletal mesh.
Create terrain in Earth Sculptor, then bring it into Unreal Engine 5 as a static mesh with materials and collision set up for a game scene.
A step-by-step workflow for sculpting terrain in Earth Sculptor for use in iClone 8.
Turn a humanoid FBX or OBJ into a finger-rigged game avatar in Unreal Engine 5, then retarget animations for movement.
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