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Mechanics of Materials I: Fundamentals of Stress & Strain and Axial Loading
Fractals and Scaling
Bacterial Genomes II: Accessing and Analysing Microbial Genome Data Using Artemis
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Learn to create a personalized 3D cartoon avatar using Vroid Studio, convert it to FBX format, and test compatibility with Autodesk FBX Review and iClone in this step-by-step tutorial.
Learn to create interactive buildings using Buildify and Unreal Engine 5.1, from modeling to proper collision setup for player interaction. Enhance your game development and architectural visualization skills.
Learn to integrate Buildify with iClone 8 for efficient 3D building creation and animation. Explore seamless workflows, import techniques, material application, and animation tools to enhance architectural visualization and storytelling.
Learn to create and export game-ready 3D buildings using Buildify in Blender. Master geometry nodes, building techniques, and FBX export for seamless integration into game engines and 3D pipelines.
Learn to design, rig, and animate a 3D female zombie character using multiple software platforms, from initial creation to final testing in game engines and animation tools.
Learn to convert MP4 videos into FBX files with embedded mocap data, integrate DeepMotion with iClone 8 and Unreal Engine 5.1, and overcome common challenges in the animation pipeline.
Learn to integrate DeepMotion's AI-powered mocap technology with iClone 8, converting MP4 videos into lifelike animations using 3DXchange 7 for seamless character animation workflows.
Learn to create and integrate a 3D cartoon avatar into Unreal Engine 5.1, from modeling in Vroid Studio to optimizing with Simplygon and Maya, and implementing with Freedom Animation Pipeline.
Comprehensive guide to creating a 3D cartoon female character, from initial design in Vroid Studio to implementation in Unreal Engine 5, covering multiple software and file formats for versatile use in games and animations.
Comprehensive guide on exporting Vroid Studio avatars to Character Creator 4.22 and iClone 8.22, covering facial morphs, visemes, and animation testing for 3D modeling and game development.
Transform pictures into fully rigged 3D avatars for Unreal Engine 5.1 using Headshot plugin and Freedom Animation Pipeline. Create realistic player characters or NPCs with step-by-step guidance.
Step-by-step guide to import New York City 3D models from Geopipe into Unreal Engine 5.1, creating a game-ready scene with perfect collision for immersive game development projects.
Learn to create free motion capture animations using a webcam or MP4 video with ThreeDPoseTracker, then import and retarget them onto 3D models in Unreal Engine 5.2 for game development and animation projects.
Learn to convert iClone 8 motion to Unreal Engine 5.2 and retarget it on any 3D avatar using Freedom Animation Pipeline V8.5 Plugin. Master FBX export, import, and animation sequence creation for game projects.
Step-by-step guide for importing FBX avatars into Unreal Engine 5.1 as players or NPCs, covering root bone addition and retargeting for seamless integration in game projects.
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