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Convert G5 Chuck into a CC4 avatar by wrapping his mesh with Character Creator 4’s Headshot v2 workflow.
See how Gwynn is wrapped with the Headshot v2 mesh workflow and converted from a G5 character into a CC4 avatar.
Convert an FBX model into a CC4 avatar with Headshot v2’s Mesh Workflow, then dress it and adjust its body morphs.
Build an elf avatar with facial blend shapes and rigging, then prepare it as a playable character in Unreal Engine.
Transfer Unreal Engine animation sequences to iClone and Character Creator using the rlMotion format.
Turn a headshot into a talking 3D avatar by shaping its look, animating speech and expressions, and rendering the result.
Design a cartoon avatar in VRoid Studio, then convert it from VRM to FBX and check compatibility in other 3D tools.
Learn a Blender-to-Unreal workflow for bringing Buildify buildings into a game with collision and player interaction.
Move Buildify-created buildings into iClone 8, then add materials, lighting, and animation.
Create buildings with Buildify’s Geometry Nodes workflow in Blender, then export and test them as game-ready FBX files.
Follow a zombie character from Fuse through rigging and animation retargeting to a playable Unreal Engine avatar, then test its compatibility in iClone.
Follow an AI motion-capture clip from MP4 through FBX conversion and retargeting onto a humanoid avatar in Unreal Engine.
Convert DeepMotion motion capture from MP4 video into an iClone 8 animation using 3DXchange to resolve direct-import issues.
Turn a Vroid manga avatar into a game-ready Unreal character, from VRM conversion and mesh optimization through animation retargeting.
Follow a VRoid avatar through format conversion, animation retargeting, and setup as a playable character and NPC in Unreal Engine.
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