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Umano Digitale
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A traditional modeling workflow with a little cloth simulation makes detailed character dresses possible on less powerful computers.
Explore different ways to create stylized 3D hair, from braids and displaced afros to strands made with curves or Geometry Nodes.
Model a character body directly with polygon topology, using carefully placed mesh loops instead of starting from a sculpt.
Model a character face directly from polygon mesh loops, building facial features and the head without a base sculpt.
Use render passes and Cryptomattes to refine a still-life render with depth of field, color adjustments, lens distortion, and restored highlights.
A bottle-texturing walkthrough adds roughness and bump variation, dust, and a label without using Substance.
Explore several ways to texture fruit for a still life render, including procedural textures for plums and grapes.
Build a tasty velvet material in Blender by creating a bump map texture and velvet pattern.
Learn to unwrap a stylized character’s UVs to prepare it for texturing.
Learn to plan, assemble, and assess film and animation animatics with Storyboarder and DaVinci Resolve, considering camera movement, voiceover, and sound.
Repurpose Sophie’s existing model into a new character, showing how one mesh can support multiple designs and save modeling time.
A practical walkthrough of polygon hair modeling, sharing common construction methods and a problem-solving approach to choosing techniques.
Build a character hand by shaping the palm, fingers, and thumb around real hand form and articulation, then test and attach it to a rigged body.
Adjusts body volume at the shoulders, hips, elbows, knees, and chest so a character mesh deforms better during animation.
Plan a body mesh for animation by setting scale and articulation loops, then blocking the torso and limbs before a Mixamo test.
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