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Master Z80 assembly programming for MSX hardware through hands-on tutorials covering sprites, graphics, sound, input handling, and advanced techniques like bankswitching and interrupts.
Discover Z80 assembly programming for Sega Master System and Game Gear through hands-on tutorials covering graphics, sound, input handling, and hardware-specific features.
Master 6502 assembly programming on the VIC-20 through hands-on lessons covering graphics, sound, joystick input, sprites, and bitmap manipulation for retro game development.
Master PowerPC assembly programming through hands-on examples using GameCube emulator, covering addressing modes, conditions, logical operations, and mathematical functions.
Master 6809 Assembly programming from absolute beginner to advanced with addressing modes, stack operations, mathematical functions, and 6309 processor extensions.
Discover RISC-V assembly programming from absolute beginner to advanced concepts including stack operations, conditions, bit manipulation, and register handling.
Master PDP-11 Assembly programming from basics to advanced graphics and game development through hands-on lessons covering addressing modes, loops, stack operations, and UKNC graphics.
Master 8086 assembly programming from basics to advanced topics including loops, stack operations, sound programming, and game development for DOS and WonderSwan platforms.
Master MIPS Assembly programming from basics to advanced math operations, covering addressing modes, conditions, branches, and bit manipulation techniques.
Discover the fundamentals of retro assembly programming, covering CPU mysteries, data representation, assembler terminology, and graphics/sound hardware basics.
Master 6502 assembly programming for iconic 80s systems like C64, NES, and BBC Micro through hands-on lessons covering basics, addressing modes, loops, stacks, and advanced techniques.
Master multi-platform Z80 assembly programming through game development, covering CPC, ZX Spectrum, and MSX systems with hands-on vampire-themed projects and real-world coding examples.
Dive into Z80 assembly programming through hands-on analysis of the open-source ChibiAkumas game, covering sprites, arrays, event streams, and graphics rendering techniques.
Master 68000 assembly programming for iconic systems like Amiga, Atari ST, Genesis, and NeoGeo through hands-on lessons covering addressing modes, loops, stack operations, and more.
Master sprite drawing on GameCube using PowerPC assembly - create bitmap examples, control two sprites with joypad input, and implement 1x and 2x scaling techniques.
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