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Compare automatic weights with voxel and surface heat skinning, then refine a character’s face weights with manual weight painting in Blender.
Learn to retarget animation to custom rigs by inspecting their structure, building an intermediate rig, and using FK or IK workflows.
Add a Rigify face rig to a Mixamo character in Blender by combining the rigs, assigning face weights, and preparing animations for export.
Turn video into character motion with Plask.ai, then clean up and retarget the motion in Blender.
A quick tour of PixCap’s animation workflow, including an example using its built-in AI motion capture.
Build a rigged character workflow from Blender to Godot, exporting with GLTF and setting up third-person movement, camera control, and looping animations.
Explore Rigify feature sets, find alternative rigs, and install and manage extensions such as CloudRig and Game Rig.
See how Game Rig Tools turns Blender character rigs into game-ready rigs, with workflows for managing constraints and squash-and-stretch animation.
Learn to download Blender builds manually and use Blender Launcher to organize and update multiple versions.
Learn how Blender’s animation system connects keyframes and actions with the Timeline, Dope Sheet, Graph Editor, Action Editor, and NLA editor.
Learn essential weight painting techniques for 3D character rigging in Blender, covering version-specific changes from 2.90 to 4.0 and key steps for effective weight distribution and bone influence.
Learn to color code rig controls using Rigify's Color Sets in Blender 4.0. Explore standard and custom color options, manage collections, and customize finger colors for improved rig organization and usability.
Improve elbow deformation and simulate flesh squashing with automated bones in Rigify. Advanced techniques for customizing and extending rigs beyond default metarigs.
Comprehensive tutorial on Auto-Rig Pro's face rigging features, covering smart rigging, customization options for eyes and mouth, and advanced tips for efficient character animation in Blender.
Aprenda técnicas avançadas de rigging para criar ossos musculares personalizados em um ogro de duas cabeças usando Rigify no Blender.
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