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Build a procedural table in Blender with Geometry Nodes, controlling tabletop roundness and edge profiles before instancing its legs.
Learn Blender animation by bringing a Pong scene to life with keyframes, the timeline, and the Graph Editor.
Build and texture a first 3D Pong scene in Blender while learning camera setup, modeling modes, Eevee rendering, and materials.
Live troubleshooting and tips for rigging and animating an off-road vehicle in Blender, including wheel rotation, spring rigs, linked files, overrides, and Python scripting.
Create procedural spider webs in Blender with Geometry Nodes, exploring node-based modeling, point manipulation, web materials, and the math behind the process.
Use Blender Geometry Nodes to procedurally cover any mesh surface with fish scales, swapping and transferring attributes to control complex selections.
Build a flexible procedural pottery system in Blender using Geometry Nodes and procedural materials to create adjustable pots, vases, cups, and mugs.
Learn Blender UV unwrapping techniques for subdivision-surface meshes, including seam placement, pinning, stitching, texel density, and island packing.
Learn texture bombing in Blender with the Scattershot addon using procedural scattering, Voronoi and noise methods, alpha layers, and PBR texture sets.
Follow an artist’s process from a stick-figure sketch to a finished Blender scene, including character posing, shaders, assets, compositing, and self-critique.
Fix Euler rotation problems and gimbal lock in Blender using filtering, baking, and conversion techniques.
A behind-the-scenes Blender workflow for turning a sci-fi motorcycle concept into a finished hard-surface asset, from blockout through detailing and UV preparation.
Use Voronoi coordinates in Blender to scatter and randomize image textures across cells with edge warping, box mapping, overlap, and tri-planar mapping.
Build photorealistic industrial environments in Blender with low-poly models, procedural materials, Eevee lighting, volumetric effects, and compositing.
Create a cute character from a cube in Blender, then finish it with simple materials, texture, and vertex painting.
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