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This beginner tutorial introduces ZBrush for concept artists, illustrators, animators, and traditional sculptors. It covers the interface, navigation, brushes, Dynamesh, subtools, masking, mesh extraction, and basic sculpting theory without focusing on technical 3D pipelines.
Syllabus
Introduction
Interface Navigation
Tool Navigation
Sculpting Basics
Brushes
Volume
Trim
Dynamesh
Using Dynamesh
Subtools
Masks
Smoothing
Masking
Mesh Extraction
Basic Sculpting
Brushes Used
Taught by
FlippedNormals