Overview
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Learn how to streamline your 3D character workflow by importing and auto-rigging characters using Reallusion's AccuRIG tool in this comprehensive webinar. Discover the efficient pipeline for working with industry-standard character rigs from Maya HumanIK and Blender MetaRig, mapping and preparing them in Character Creator 4, then transferring them to iClone for animation. Master the powerful AccuRIG functionality that handles both custom characters with existing bone rigs and meshes without any rigging whatsoever. Follow along with live demonstrations covering the import process for Maya HumanIK and Blender MetaRig into CC4, utilizing AccuRIG for models with custom bone structures, applying AccuRIG to custom meshes lacking bones, performing quick body animation in iClone 8, and customizing basic motions within the software. Gain practical insights into Reallusion's innovative tools designed to provide faster, more efficient workflows that integrate seamlessly with major CG tools and game engines, ultimately offering a more streamlined approach to character creation and animation.
Syllabus
[Webinar] Importing and Auto-Rigging Any 3D Character Bone with Advanced AccuRIG
Taught by
Reallusion