Virtualize Everything: Polygons, Shadows, and Textures, Oh My! - Unreal Engine
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Explore the extensive virtualization capabilities for large datasets in Unreal Engine in this 53-minute conference talk from Unreal Fest Gold Coast 2024. Discover the latest Nanite features and learn optimal strategies for implementing virtual textures in your projects. Get guidance on configuring virtual shadow maps to meet specific memory and performance requirements, and master techniques for debugging memory usage across these virtualization features. Perfect for developers looking to maximize efficiency when handling complex data in their Unreal Engine pipelines.
Syllabus
Virtualize Everything: Polygons, Shadows, and Textures, Oh My! | Unreal Fest Gold Coast 2024
Taught by
Unreal Engine