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This course explains how to implement vertex buffers and buffer layouts in an OpenGL-based game engine, including type conversion, size calculation, element iteration, and colored-triangle testing.
Syllabus
Intro
Overview
Vertex Buffer
Vertex Buffer Offset
Buffer Layouts
Buffer Layer
Shader enum
Buffer Layout
Offset
Size
Summary
Calculate size
Changing type
Converting vector to buffer
Testing
Iterating through elements
Component count
OpenGL base type
Adding color
Black Triangle
Pink Triangle
Set Layout Layout
Clean Up
Conclusion
Outro
Taught by
The Cherno