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YouTube

Using a Character Creator Neutral Base for Custom Characters, Clothing, and Accessories

Michael Pavlovich via YouTube

Overview

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A walkthrough of customizing a Character Creator neutral base in ZBrush, then making clothing, armor, and accessory variants. It also covers texturing workflows in Substance Painter, posing, animation import, and transferring clothing between characters.

Syllabus

- Intro
- Load Neutral Base & Morphs
- ZBrush Scale Considerations
- Refining Sculpt
- Update with proportion and bone changes
- Open mouth edit facial
- Expression Wrinkles
- Scars, cuts, scratches, bite marks
- Re-link ZBrush to CC
- Substance Painter baking and UDIM workflow
- Pants Blockout
- Boots Blockout
- Wrap ties
- Neck Pads
- Leather Straps
- Wood slat backpack & tie wraps
- Shoulderpad
- Big ZBrush Stitches
- Segmented tied armor
- Substance painter curve stitches
- Parenting accessories to bones
- Edit Pose
- Import Animation
- Morph giant variant
- Swapping clothing between characters
- Hair, beard, normal clothing variant

Taught by

Michael Pavlovich

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