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Discover the power of Substance in Unity 2018.1 for creating stunning PBR materials in this 34-minute conference talk from GDC. Learn about the new Substance In Unity plugin and its capabilities from Wes McDermott, Integrations Product Manager and Substance Trainer at Allegorithmic. Explore the concept of 'Substance' and its benefits for your projects, and gain insights into accessing new Substance materials directly within Unity using Substance Source. Dive into topics such as Substance Designer, Substance Painter, and Smart Materials, and learn how to accelerate your texturing workflow with the innovative Substance Painter Live Link. Master techniques for creating materials, including blurring, reprojection, and masking, to enhance your Unity projects with photorealistic PBR materials.
Syllabus
Intro
Overview
Substance Designer
Substance Painter
Smart Materials
Creating Materials
Blur
Reprojection
Masking
Taught by
Unity