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Explore the powerful yet often underutilized Scriptable Objects feature in Unity through this comprehensive conference talk from Unite Austin 2017. Gain insights into building more extensible systems and data patterns as Schell Games shares specific examples of using Scriptable Objects for various purposes, including hierarchical state machines, event systems, and cross-scene communication. Delve into topics such as engineering pillars, Scriptable Objects basics, modular data, event architecture, runtime sets, alternatives to enums, and asset-based systems. Access the accompanying sample project on GitHub to enhance your understanding and implementation of these concepts in your Unity projects.
Syllabus
Intro
Engineering Pillers
ScriptableObjects Basics
Modular Data
Event Architecture
Runtime Sets
No More Enums
Asset Base Systems
Taught by
Unity