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Learn game development fundamentals through a conference talk from NDC Oslo that explores the PICO-8 fantasy console as an approachable alternative to complex enterprise software development. Discover how PICO-8's intentional limitations - including 8x8 pixel sprites, 16-color palette, and 128x128 screen resolution - create an ideal environment for beginners and artists to create games without becoming overwhelmed. Explore the integrated development environment that seamlessly combines code writing, pixel art creation, and game testing using Lua programming language. Follow along as the speaker demonstrates creating simple game elements like an animated jumping cat while highlighting how PICO-8's constraints foster creativity and make game development an enjoyable rather than daunting experience.
Syllabus
Underwhelming game development with PICO-8 - Jonas Winje - NDC Oslo 2024
Taught by
NDC Conferences