Start speaking a new language. It’s just 3 weeks away.
Free courses from frontend to fullstack and AI
Overview
Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
Learn fundamental physics concepts in Unity game development through this comprehensive tutorial series covering essential components like colliders, rigidbodies, and physics interactions. Master the basics of collision detection by understanding how colliders work as both solid boundaries and triggers for game events. Explore physics objects through rigidbodies and discover how to manipulate them using AddForce and AddTorque functions to create realistic movement and rotation effects. Dive into physic materials to control surface properties like friction and bounciness, then advance to implementing joints for connecting objects together. Develop skills in raycasting for detecting objects and surfaces in 3D space, and conclude by mastering collision detection using OnCollisionEnter events to trigger game logic when objects interact.
Syllabus
Colliders - Unity Official Tutorials
Colliders as Triggers - Unity Official Tutorials
Physics Objects (Rigidbodies) - Unity Official Tutorials
AddForce - Unity Official Tutorials
AddTorque - Unity Official Tutorials
Physic Materials - Unity Official Tutorials
Joints - Unity Official Tutorials
Raycasting - Unity Official Tutorials
Detecting Collisions (OnCollisionEnter) - Unity Official Tutorials
Taught by
Unity