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Tutorial pratico su un workflow completo in Blender per creare una testa di personaggio 3D in stile Disney. Include sculpting da sketch, retopologia, capelli, occhi, UV mapping, texture della pelle, shader, illuminazione e rendering.
Syllabus
Introduction
Blocking + Sculpting 01
Sculpting 02
Retopology
Eyelashes and Eyebrows
Adding the hairs with curves
Simple hair and skin shader
Simple 3 point lighting
Adding "AutoEyes"
UV unwrapping
Skin texturing
Final tweaks expression, shaders, rendering, earring ...
Bonus Eyelashes texture
Taught by
sociamix