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Explore the audio implementation and dynamic mixing techniques used in BioWare's Anthem in this 45-minute GDC Virtual Talk from 2020. Dive into the high-level goals of sound design for a living, foreign, and hostile world, covering topics such as source building, heroic outsiders, Javelin content and system design, flight systems, falling and landing mechanics, animation tagging, SCAR vocalizations, and creating soundscapes for expansive environments. Gain insights into the intricate audio processes that bring the game's unique setting to life through the expertise of BioWare's Cody Behiel and Eric Vervaet.
Syllabus
THE SOUND OF
Set in the Living, Foreign and Hostile world of Avatar
SOURCE BUILDING
HEROIC OUTSIDERS
JAVELIN CONTENT AND SYSTEM DESIGN
JAVELIN LOCOMOTION
FLIGHT SYSTEMS
FALLING & LANDING
ANIMATION TAGGING
SCAR VOCALIZATIONS
BIG WORLDS
Taught by
GDC