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Delve into the tumultuous development of Quake, the groundbreaking 3D first-person shooter, in this 24-minute talk by id software co-founder John Romero. Explore how the ambitious project, following the success of DOOM and DOOM II, aimed to redefine gaming with innovations like 3D mouse look, 60fps texture-mapped rendering with lighting, and internet multiplayer. Discover the impact of Quake's 1996 release, including its role in birthing eSports and its enduring legacy as a gaming masterpiece. Gain insight into the challenges faced during Quake's creation and understand why this project ultimately led to the dissolution of the original id software team. Learn about the rollercoaster journey of game development from one of the industry's pioneers in this WeAreDevelopers presentation.
Syllabus
The Quake Postmortem: The End of the Original Id - John Romero
Taught by
WeAreDevelopers