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Explore Gwen Frey's journey in transforming Kine from an after-work passion project into a fully realized multi-platform puzzle game in this 2020 GDC Virtual Talk. Gain insights into the design goals, including creating an interesting puzzle game with unique movement mechanics, increasing puzzle variety, and polishing environment art. Learn about the challenges and successes of developing for multiple platforms, including Stadia. Discover valuable lessons for indie game developers on balancing creativity, technical constraints, and market demands in puzzle game design and development.
Syllabus
Intro
Design Goals Make an interesting puzzle game that explores this movement
Design Goals More mechanics, more puzzle variety
Design Goals • Polish environment art
STADIA
Taught by
GDC