The Evolution of Real-Time VFX with Unreal Engine's Niagara - Unreal Fest Online 2020
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Overview
Syllabus
Introduction
History
System Overview
Simplified Namespaces
Workflow and Inheritance
Scratchpad
Performance and Scalability
Emitter and System State
Effect Types
Game Thread
Render Thread / Vector VM
Simulation Cost Improvements
Data Interface - Camera
Data Interface - Audio
Raytracing
Houdini Niagara Plugin 2.0
Attribute Reader
Neighbor Grid 3D
Grid 2d
Simulation Stages
Taught by
Unreal Engine