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Dive into the intricate world-building of The Dark Place in Alan Wake II through this 57-minute GDC 2024 conference talk. Explore the innovative approaches and tools used by Nazareno Urbano to create an evolving nightmare dimension where reality shifts and multiple layers interconnect through dream logic. Gain insights into crafting subjective realities and interconnected dream-like structures in game environments. Learn how the team developed a world where the boundaries of reality blur, offering players a unique and immersive experience in this psychological thriller sequel.