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Explore the artistic decisions and principles behind the unique art style of the horror game FAITH in this 28-minute GDC 2019 session. Delve into Mason Smith's approach to creating a chilling atmosphere using a limited 192x160 pixel resolution. Gain insights into the creative process of Airdorf Games as they crafted a visually striking and emotionally impactful horror experience within technical constraints. Learn how innovative art direction can enhance storytelling and player immersion in low-resolution game development.
Syllabus
The Art of FAITH: Horror at 192x160 Pixels
Taught by
GDC