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Learn to efficiently block out base colors for stylized characters using Blender's Material Node Editor in this 19-minute tutorial. Explore techniques for adding ambient occlusion, creating multi-race options, adjusting pointedness, and incorporating subsurface scattering to enhance character textures. Discover time-saving methods and add visual flourishes with vertex painting in this second installment of the stylized character texturing series.
Syllabus
Intro
Overview
Materials
Ambient Occlusion
MultiRace
Pointedness
Subsurface Scattering
Taught by
Dikko