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Explore the powerful Systrace tool for visualizing game and system threads in this 37-minute conference talk from the Android Game Developer Summit 2018. Learn how to take traces, analyze output, and add custom trace events to your game for detailed performance insights. Discover different states, aggregate views, game traces, frame lifecycle, and gameplay analysis techniques. Presented by Tim Murray from Google, this talk provides valuable knowledge for Android game developers seeking to optimize their games' performance.
Syllabus
Intro
Taking a trace
Looking at a trace
Different states
Aggregate view
Game traces
Frame lifecycle
Gameplay
Taught by
Android Developers