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This tutorial video presented by Enduring Games explores memory management through garbage collection in Unreal Engine, comparing it with Unity's approach. Learn how Unreal Engine handles memory differently from Unity, as C++ doesn't natively support automatic garbage collection like C# does. Discover how the UObject class enables garbage collection support for CPU-side gameplay objects in Unreal Engine. The 13-minute video covers essential tools for performing garbage collection in Unreal Engine and provides optimization techniques for this workflow. Gain valuable insights into Unreal Engine's incremental garbage collection system for UObjects and understand the fundamental differences in memory management between these two popular game engines. Perfect for developers transitioning from Unity to Unreal or those wanting to deepen their understanding of memory management in game development.
Syllabus
Switching to Unreal | Garbage collection in Unity and Unreal Engine
Taught by
Unreal Engine