Substitutional Reality - Using the Physical Environment to Design Virtual Reality Experiences
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Explore the concept of Substitutional Reality in Virtual Reality through this 21-minute conference talk presented at the ACM Conference on Human Factors in Computing Systems. Delve into a novel approach for addressing challenges in experiencing VR in uncontrolled settings by pairing physical objects with virtual counterparts. Examine a model of potential substitutions validated through two user studies, investigating factors affecting suspension of disbelief, ease of use, and user engagement. Gain insights into the systematic alteration of virtual representations and its impact on user experience. Learn about derived guidelines for designing future Substitutional Reality experiences, aimed at enhancing VR interactions in domestic and other real-world environments.
Syllabus
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences
Taught by
ACM SIGCHI