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Overview
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Explore the cutting-edge streaming improvements in Unreal Engine 5.6 through this 45-minute conference talk from Unreal Fest Orlando 2025, demonstrated using The Witcher 4 tech demo. Discover significant performance enhancements for streaming static content in and out at runtime, focusing on dense world environments. Learn about the experimental Fast Geometry Streaming Plugin that enables greater amounts of immutable static geometry in your worlds while maintaining faster loading times and constant frame rates. Understand how all projects benefit from additional content streaming improvements, including asynchronous physics state creation and destruction. Gain insights into the technical innovations that make complex, dense game worlds more efficient and performant in Unreal Engine 5.6, with practical examples from one of the most anticipated upcoming games in the industry.
Syllabus
Streaming Improvements for Dense Worlds in The Witcher 4 UE 5 Tech Demo | Unreal Fest Orlando 2025
Taught by
Unreal Engine