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Starting an Indie Studio From Scratch - Moving Pieces' Journey Into Game Dev - Inside Unreal

Unreal Engine via YouTube

Overview

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This course presents Moving Pieces’ journey from zero programming experience to developing Dodo Peak and Shoulders of Giants. It covers small-team workflows, funding, audience building, project management, technical hurdles, and procedural generation with Houdini.

Syllabus

Countdown Video
News
Karma Earners
Community Spotlights
Inside Unreal Intro Graphic
Stream Introductions
Studio Overview
Dodo Peak Trailer
Dodo Peak Overview
Onboarding and Workflow
Pathfinding
Old Code
Project Hurdles
Funding as a Small Studio
Building an Audience
Approach on Making Tools
What would you change?
Project Management
Design Workflow
Approach on Procedural Generation & Levels
Shoulders of Giants Teaser Trailer
Shoulders of Giants Overview
Shoulders of Giants Development Timeline Video
Life Effect Explanation and Breakdown
Color Palettes in Levels
Procedural Generation with Houdini
Questions and Answers
Information and Stream Wrap-Up

Taught by

Unreal Engine

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