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Taming the Cost of Telemetry - How Riot Games Reined In Observability Costs

USENIX via YouTube

Overview

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Learn how to dramatically reduce observability costs through this conference talk from SREcon25 EMEA, where Riot Games shares their journey from ingesting over a petabyte of telemetry data monthly to implementing sustainable cost management strategies. Discover practical approaches that go beyond technical solutions to include cultural transformation, making cost optimization a shared engineering responsibility rather than just a leadership concern. Explore the specific process improvements, accountability frameworks, and engineering practices that successfully reduced Riot Games' ballooning observability expenses while maintaining system reliability and visibility. Gain actionable insights for managing metrics and logs costs whether you're an individual contributor overwhelmed by dashboard proliferation or a technical leader facing budget constraints, with real-world examples of what strategies actually delivered measurable cost reductions in a high-scale gaming environment.

Syllabus

SREcon25 Europe/Middle East/Africa - Taming the Cost of Telemetry: How Riot Games Reined In...

Taught by

USENIX

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