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Discover a rapid workflow for creating stylized PBR game assets using Blender, ZBrush, Photoshop, and Substance Painter in this 24-minute video tutorial. Learn the step-by-step process, from initial modeling to UV atlas creation and texturing, as demonstrated by artist Pierrick Picaut. Gain insights into efficient asset creation techniques for games like Noara, and explore additional resources for advanced character creation using current-gen tools. Follow along to enhance your 3D game asset creation skills and streamline your production pipeline.
Syllabus
Intro
Modeling
Detailing
UV atlas
Substance Painter
Taught by
Pierrick Picaut