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This course demonstrates how to sculpt a stylized portrait head from a sphere in ZBrush. It covers facial proportion measurements using transpose units, remeshing, stylized hair and eyebrows, polypainting, and non-photorealistic rendering.
Syllabus
- Intro
- "Finished sculpt"
- Finished sculpt turntable
- Explanation of transpose units digital sculptor's calipers
- Visual guide for measurements how I do measurements of anterior and profile views
- Blocking in rest of facial measurements
- Jump to remeshed sculpt
- Basic stylized hair explanation
- Blocking in eyebrows
- Adding polypaint to hair/eyebrows
- Non-photorealistic rendering in ZBrush
Taught by
kasukanra