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The course demonstrates photometric stereo for reconstructing shape from image shading, using the Bayeux Tapestry as an example. It walks through organizing Rust library code and connecting Rust WebAssembly code to JavaScript in a browser.
Syllabus
Intro
3D Reconstruction from images
Perception of shading and reflectance
Shape from Shading (SFS)
Photometric Stereo - captation (Bayeux Tapestry)
Photometric Stereo - Bayeux Tapestry
Code organization
Library code
Library config
Rust WebAssembly config
Rust Wasm JS
Rust WebAssembly code
JS worker calling WebAssembly
Taught by
Rust