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Explore the potential of Web Assembly (WASM) in porting classic games to browsers through this 33-minute conference talk. Discover how the speaker used WASM to bring Doom to web browsers, making it playable on various devices, including mobile phones. Learn about the process of porting MangedDoom, an Open Source .Net version of Doom, to run in browsers using WASM. Gain insights into the accessibility and excitement of such porting projects, and understand how the principles demonstrated can be applied to other frameworks targeting WASM. Join this captivating journey of game porting and witness the power of WASM in expanding gaming possibilities across platforms.